Unreal Engine 4.25 adds native point-cloud support

Epic Games has added native support for laser-scanned point clouds in the latest version of its Unreal Engine.  Unreal Engine 4.25, released in early May, was announced with a blog and several videos covering the major new features of the platform, which included initial support for Microsoft and Sony’s upcoming next-generation consoles, real-time ray-tracing, physics […]

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