Video game publisher Epic Games has revealed it has acquired Slovakian-founded photogrammetry software developer Capturing Reality, and intends to incorporate its RealityCapture solution into the Unreal Engine ecosystem. Epic said one of the goals of the acquisition, beyond it gaining access to one of the leading photogrammetry software suites on the market, was to get […]

Artist uses Metashape photogrammetry to plan stunning Italian village render
Italian artist Gabriele Simonetta has implemented a photogrammetry workflow to help layout and provide reference for an impressive scene he created depicting a street in rural Italy. In a forum post titled ‘A day at the sleepy village’, Simonetta unveiled several charming and photorealistic images from his most recent project, a study in collaboration with […]

More photogrammetry from video data
Creating photogrammetry assets from high-resolution drone footage continues to be viable for quick results that don’t require high levels of accuracy. Two videos shot from a DJI Mavic 2 Pro over the suburb of Southern River in Perth, Western Australia, were used to create this model. The first capture was shot straight down, capturing a […]

Unreal Engine 4.25 adds native point-cloud support
Epic Games has added native support for laser-scanned point clouds in the latest version of its Unreal Engine. Unreal Engine 4.25, released in early May, was announced with a blog and several videos covering the major new features of the platform, which included initial support for Microsoft and Sony’s upcoming next-generation consoles, real-time ray-tracing, physics […]

Interview with Inigo Quilez: Lover of equations, Pixar and Oculus alumni, creator of Quill and co-creator of Shadertoy
Inigo Quilez is a mathematician and visual effects artist, a Pixar and Oculus alumni, the creator of Quill (a VR painting and animation tool) and the co-creator of online shader sharing platform Shadertoy. Quilez grew up in San Sebastian, Spain, studying electrical engineering at the University of the Basque Country before moving to Belgium and […]

NZ surveying firm charts massive stretch of beach with photogrammetry
New Zealand-based surveying, planning and engineering firm The Surveying Company created an impressive model of detailing a long stretch of coastal cliffs in the Hawke’s Bay region of the country’s northern island. The scan covers 9.5km of coastline. It incorporates sandy shorelines, steep cliffs up to 140m high and jagged peaks. The Surveying Company was […]

Adobe unveils updates to Creative Cloud at MAX conference
Adobe today has used its Adobe MAX conference in Los Angeles to announce a set of new capabilities and features for its Creative Cloud software suite, including the launch Photoshop on iPad and an ‘extended’ Adobe Fresco on Microsoft Surface. The creative software company also previewed Adobe Illustrator for iPad and the new Photoshop Camera, […]

Stunning mountain hut photogrammetry
Photogrammetry enthusiast and SketchFab user PeterPWS has created a stunning capture of a snow-dusted hut on Tasmania’s Cradle Mountain. The Cradle Mountain Kitchen Hut provides a safe refuge for weary hikers along Cradle Mountain’s Cradle Plateau. The structure was commissioned in 1939 by the Cradle Mountain Reserve Board, built at a location referred to as […]

Scanning a fence in Melbourne
This is a fence at the side of an apartment block in East Melbourne, painted with a mural of blue deer and these ethereal yellow tentacles. The model was created using 80 photos shot on a Nikon D5100 with the stock 18-55mm lens, processed with Agisoft Metashape and finished with Blender. The final mesh was […]

Modelling the White Cliffs of Dover using video data
It’s interesting what can be generated with some random data, or at least data that was not created for the purposes of photogrammetry. The right set of images sourced from multiple places or a sharp enough piece of video can make for some cool experiments in point cloud generation. To demonstrate this, we grabbed some […]